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Case Study

Software Prototype

Who: Vectr Software

Where: Internal Proof of Concept

What: A prototype built in Figma

 

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The Vectr software came out of a desire to define AV standards for sets of rooms and to manage the deployment of those standards. In the AV world, rooms with the same purpose can sometimes have vastly different equipment and functions in the same company site. For instance, 2 rooms, Room A and Room B, have the same physical dimensions and the same purpose as a small meeting room. Room A could have both a left camera and a right camera while Room B would have only 1 camera (from a different manufacturer) and an additional room pc. Not only that, but the company also has 15 rooms listed as small meeting rooms. It’s tough to keep track of what equipment there are, where they belong, and when they need to be updated. Vectr provides a simple, structured way to organize and store this information and to share it with internal team members and outside consultants.

 

In my role as the UX designer for Vectr, I started with lots and lots of conversations with developers on the PepperDash team. They were the ones with the first hand knowledge of client sites and how messy they can be, with engineering drawings constantly being updated and room purposes changing with different employees at the same job site. We made lists of gripes and what they would like to see. We would whiteboard some of the ideas and work out the processes to get from step to step. There were definitely different views of what was important. We defined Day 1 from Day 2 goals.

 

From there, I was able to start wireframing to get an outline of the software. But what Vectr would look like and how it would function wasn’t fully visualized until the prototype stage. Using Figma, my team and I could comment, revise, and re-define how each section would function and what it looked like. Multiple rounds of comments happened daily. However, everyone agreed with me that it has to have a clean, modern feel with very clear data listed right up front. I researched the latest UX trends in software apps, from layouts to fonts, icons, and color palettes. I purposefully pushed to keep things as simple as possible to not overwhelm the user. As of now, the prototype is only for desktop viewing. Mobile control is considered for Day 2.

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Software Flow

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Details Pane

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Modal Screen

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